![]() To stay alive, you need to keep labouring, lawyering, or trying to sell paintings by feeding the work verb health, reason, or fashion. If you run out of funds, it’ll start sucking up health instead, right up to the point at which you starve to death. You can’t plug cards into Time, instead, it simply sucks up a fund card once per minute. Either way, once you plug the card into the verb, a countdown timer will begin, and once it reaches zero, it’ll spit out a 'Funds' card, along with the health or reason card you plugged into it initially.Īt this point, another verb will appear: 'Time'. If, however, you use a reason card, you’ll acquire a job as an administrator at the Glover and Glover legal firm. If you place a health card into it, you’ll perform a shift as a manual labourer. Initially only one verb is available – 'Work'. To perform actions in the game, you combine cards with one of several 'Verbs' that appear on your virtual table-top. ![]() You start out as a poor and sickly individual living in 1920s London, with nothing but a handful of coins and a mysterious package to your name. That structure is a single-player card game that plays out in real-time. But I found the structure those ideas are contained within to be simply too frustrating to ever really be enjoyable. I admire many of its ideas – particularly those revolving around blending storytelling and play. Yet understanding this did little to alleviate the fact that I struggled to get on with Cultist Simulator throughout my time with it. The two core themes of the game are mystery and monotony, and as with all the best games, it eplores those ideas mechanically, challenging you with oblique and ambiguous clues, deliberately withholding information and forcing you to fumble blindly down its Lovecraftian rabbit-hole, making you wait to complete yet another shift doing mind-numbing clerical work before opening the tantalising package sent to you by an unknown benefactor. In concept, the game is about establishing an occult society and performing arcane rituals while trying to conceal your supernatural meddling by holding down a tedious nine-to-five. Not because it is either flawless or has nothing interesting to say, but rather because the line between what is a flaw and what is a feature is often difficult to identify. Cultist Simulator is a difficult game to criticise.
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